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Designing Usable software
Syllabus for Designing Usable software

• Module 1 What is usablesoftware
• Module 2: Modeling the Software
                 2.1 Use Case Modeling
                 2.2 Defining the Scope of the Virtual Device
                 2.3 Building the Virtual Interface
                 2.4 Real Time Interaction and Instant Updating
                 2.3Designing Classes.

• Module 3: Laying out windows& Dialog Box
• Module 4: ManagingSoftware’s Time
            4.1 Alternative to showing the  hourglass
            4.2Implementing a cancel Button
            4.3 Do not reinvent wheel
            4.5 Make information Accessible

• Module 5: Navigationaspects.
• Module 6: Data Reports andPrintouts
• Module 7: Adding a WebInterface
• Module 8: Dealing withdynamic allocation
                 8.1 Implementing an undo System

• Module 9: Minimizing startup time
                 9.1 Allowing or not allowing multiple instances of yourProgram.
                 9.2 Correctly Using Exception Handlers.

• Module 10: Modularity and Libraries
• Module 11: Object oriented usability, End Users, System Administrators,
                       and Developers.
• Module 12: How software affects Business
• Module 13: Usability Testing Strategies
• Module 14: Installing, Training & Helping
• Module 15: How to Manage Programmers for Usable software.


  UML Basic & Advance
  Business Analysis Advance Part 1
  System Analysis and Design Course
  Software Process Improvement
  Technical Writing
  Instructional Design Course
  UML and Software Architecture Course
  Data Modelling Using UML
  Business Analysis Level I
  Business System Analysis Training
  SYSML
  Object Oriented Analysis And Design with UML
  Business Architecture
  Designing Usable software
  Software Estimation Techniques
  System Analysis & Design
  XML - Level One
  XML - Level One

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